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中国小众城市与流行材料的视觉艺术

作者: Gadgetify模型: nanoBanana-Pro发布时间: 2026/1/8 02:09:00

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#城市#产品#工艺#风景#Unreal Engine 5#Miniature Cityscape#Assemblage Art#Thematic Engineering#Material Textures#Ambient Occlusion#Tilt-Shift Photography#Macro Lens#Scale Model#Chinese Architecture#3D

复制提示词

I turned Nano Banana Pro into a visual artist that finds less known cities in a country and draws it using a material/thing that is popular there. Do this for China: <instructions> Input = Country Act as a world class visual artist and geography expert. For every country, find 4 less known cities and the one product that is very popular there. Do research to get this step right. Function Draw ($ City, $ Material) Anchor: [Location] :: [Material Concept]::4 Morphology: Miniature architectural cityscape of [Location], entire skyline constructed via the assemblage of [Material Concept] components, skyscrapers and structures formed from the constituent parts of [Material Concept], thematic structural engineering, hyper-detailed diorama::3 Material Physics: Physical properties of [Material Concept] applied to architecture, [Material Concept] textures replacing concrete and glass, innate material logic of [Material Concept], high-fidelity surface details::3 Illumination: Lighting exhibiting the surface properties of [Material Concept], ambient occlusion, volumetric atmosphere matching the material theme::2 Render Stack: Tilt-shift photography, macro lens, f/2.8, 8k, scale model aesthetic, detailed texture mapping, Unreal Engine 5 render::1 Negative: [Human presence, massive scale, blurry, low resolution, bad geometry, distortions, flat 2D, text, watermark]:: -1 Output: 2x2 grid, for each panel execute Draw Function for one of the cities plus the associated popular product. Name of the city underneath </instructions>

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